In this sense IPFS is just a transport protocol. Hosting illegal metarial over it is not inherently safer than doing the same over e.g. Bittorrent.
It's enough to go after the endpoints. Which is actually easier than with HTTP or Bittorrent because it is really hard to properly proxy and run IPFS without inadvertently leaking metadata. Being able to run IPFS anonymously over e.g. Tor has in the past been referred to as an anti-goal by maintainers[0].
In practice today even that's probably not necessary, just go after the top 5 or so public http bridges like dweb.link and cf...
[0]: Anyone aware of alternative implementations or forks with a different stance on this?
If you indeed have obtained a license allowing you share binaries of games like Mario Kart, Advance Wars and Final Fantasy VI Advance, I assume you also need to provide a copy of that license, and sources upon request.
So unless that is just a blatant lie, please also share the licenses and sources.
...Got any browser 0-days to share while you're at it?
As long as you don't have control on which files are stored on the machine, they'll need to sue the IPFS protocol inventors, good luck with that.
I the meanwhile, let's just have fun and leave these dark thought behind ^_^
I’ve been seeing articles showing off new handheld hardware that looks like a GameBoy, but presumably are emulators. Where do people get games for those?
iirc most of these type of things come preloaded with all of the games up to GBA or so, the entire library is tiny by today's standards, I download ML models bigger than like... all games made prior to 2000 on a regular basis
Presumably they just download the original ROMs which are incredibly easy to get just by searching "gameboy ROMs". Because they are so incredibly small in filesize they are hosted pretty much everywhere. People share still photos with each other that are larger than most of those games.
I don’t like that they’re called “Retro GameBoy games” and they’re all Game Boy Advance games ;)
I love this. I bet Nintendo does not. But ... can their lawyers do anything about IPFS?
They will most likely go after the ipfs clearnet proxies like dweb.link
They need to take the whole internet down for that :)
Er, no.
In this sense IPFS is just a transport protocol. Hosting illegal metarial over it is not inherently safer than doing the same over e.g. Bittorrent.
It's enough to go after the endpoints. Which is actually easier than with HTTP or Bittorrent because it is really hard to properly proxy and run IPFS without inadvertently leaking metadata. Being able to run IPFS anonymously over e.g. Tor has in the past been referred to as an anti-goal by maintainers[0].
In practice today even that's probably not necessary, just go after the top 5 or so public http bridges like dweb.link and cf...
[0]: Anyone aware of alternative implementations or forks with a different stance on this?
All the games listed are open sourced.
> All the games listed are open source
If you indeed have obtained a license allowing you share binaries of games like Mario Kart, Advance Wars and Final Fantasy VI Advance, I assume you also need to provide a copy of that license, and sources upon request.
So unless that is just a blatant lie, please also share the licenses and sources.
...Got any browser 0-days to share while you're at it?
For chilling effect, they can just sue a few ipfs users who happen to be mirrowing the files.
IPFS really needs to move to a darknet. It's a major privacy issue when it's possible to see which user has a file cached (e.g. has used the file).
As long as you don't have control on which files are stored on the machine, they'll need to sue the IPFS protocol inventors, good luck with that. I the meanwhile, let's just have fun and leave these dark thought behind ^_^
You seem confused. This is (fortunately!) still not how law works in either theory or practice anywhere I am aware.
Besides, the IPFS operator/client is always in full control by design. IPFS is not a darknet. You may be confusing it with Hyphanet or Freenet.
>they'll need to sue the IPFS protocol inventors, good luck with that.
Eh, Nintendo doesn't need to be on the right in order to sue.
And has a long history of forcing defendants into awful settlements, through sheer power of being bigger than the target.
Refer to the story of the Yuzu and Citra emulators, for a recent example.
I’ve been seeing articles showing off new handheld hardware that looks like a GameBoy, but presumably are emulators. Where do people get games for those?
Sometimes it's not an "emulator" in the typical sense. Some of these are hardware reproductions (see: Palmer Luckey's ModRetro Chromatic).
Others do hardware emulation using FPGAs (see Analogue Pocket).
Even a lot of the emulator-based hardware include a physical cartridge slot. They read the data off the cartridge and then run it on an emulator.
iirc most of these type of things come preloaded with all of the games up to GBA or so, the entire library is tiny by today's standards, I download ML models bigger than like... all games made prior to 2000 on a regular basis
Presumably they just download the original ROMs which are incredibly easy to get just by searching "gameboy ROMs". Because they are so incredibly small in filesize they are hosted pretty much everywhere. People share still photos with each other that are larger than most of those games.
I heard there is an archive by an organisation or something or other.